How to create a simple software using c




















Using this form of makefile is sufficient for most small scale projects. However, there is one thing missing: dependency on the include files. If you were to make a change to hellomake. In order to fix this, we need to tell make that all. We can do this by writing a simple rule and adding it to the makefile. This addition first creates the macro DEPS, which is the set of.

Then we define a rule that applies to all files ending in the. The rule says that the. The rule then says that to generate the. Code::Blocks is available for different platforms. It is open source, fast, has a clean look and a useful debugger. Dev-Cpp is another IDE that is easy to get started with. You can get a distribution with or without an integrated compiler. Just download it, install and you can target both 32 and 64 bit machines. This is my current environment for C development under Linux.

It is lightweight and easy to work on. While installing GCC in Windows needs some time and reading, it is rather easy in Linux, so this should not be a problem. This is just a short list of some of the popular C compilers. There are many more, but it is out of our scope to list them all. Interface will dictate what can or cannot be done. Interface is composed of input and output. While developing interface, the programmer should develop the static display screens and dynamic display screen.

Static display is the screen which remains unaffected by the player's actions i. The dynamic display , on the other hand, is the screen which is governed by the player's actions i. What options are available to the player on the game startup?

This describes what options are on the menu, how and where it appears on what screen, how the player gets there, and how he gets out. What does the screen looks like at the beginning of the game, what are the startup parameters, where are the characters, etc?

What messages, if any are on screen, and where? Intro music? Since the dynamic screen vary as per the input given by the player, their descriptions are too many to be listed here. Some examples:. These screens include messages and responses to questions like: What happens when the player loses? What happens when the player wins?

What happens when the player get the high score? Where does the player go when the game is over? How does he start a new game? This step involves developing a proper logic for gameplay. This requires the game-programmer to answer many questions in the form of program-code. These questions include: How is game played?

What are the controls? What is the Game Goal? This is shown in the picture corresponding to this step. After comments, include statements are written. These lines allow us to specify libraries, or to use code we have written in other files. These libraries will enable us to use more operations further on in the program. The main function line will be in almost any program you will write.

This is where the program will start to run. This would allow us to pass arguments to our main function, but can be ignored for this program. They can hold any integer value as their name indicates. There are different other types of variables. Other basic kind of variables include float, double and char. A char can hold a single character, while a float and double can hold decimal values.

An example of a char would be the character 'c'. A value that a float or double could store could be the value 1. The example program for this tutorial, in addition to using int, uses the type Std::string. This type can hold a sequence of characters. This can include basic data types. The std::endl adds a new line to the output. This includes the printf function. After the quotes and the comma, the variables printed out are listed. The console waits until user input when the std::cin function is called.



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