Download ratchet clank going commando
Plot-wise, though, it's kind of a wash. Outside of a few funny quips from Clank, the story consists mainly of goofball fetch quests and corny puns Here, the gameplay is the star. Even if you somehow missed the first game, control here is instinctive and precise. At first, Going Commando seems like another rote collect-a-thon, but all those shiny bolts you're gathering are indeed valuable--you can spend 'em on new weapons. You can amass a huge arsenal of cool, crazy guns, which can now be upgraded and modified as you progress.
Figuring out the best weapon for each enemy encounter demands strategy and experimentation, and luckily, the game's forgiving system of infinite lives and plentiful restart checkpoints keep the frustration to a minimum. The new spherical levels are cool, and the spaceshooting bits really impress this time, too. Even so, a little more creativity might have been nice; a new desert planet, a new ice planet, and a few new planets that rip off Star Wars ' Coruscant are hardly original.
So, other than a vague sense of deja vu, there's little to fault Going Commando with. It's doubtful you'll find a better platformer this year. I didn't like Ratchet. In the first game, the furry dude was kind of an ass, and it's hard to totally dig a game when your lame alter ego pisses you off.
But magically, he's now a likeable guy in Going Commando. Sensitivity training, perhaps? And for me, that goes a long way toward making this a better game. And boy, oh boy, is Going Commando excellent. The platforming-action genre has a lot of competition, but this year, Ratchet runs away with the prize. This is an absolute must-play--even if you didn't play the first one. It's got everything you've ever wanted from an action game. The weapons are bigger, better, more creative, and now fully customizable.
Also, a fantastic experience system works just the right amount of RPG-ish depth into the mix, and you won't dread the various minigames and arena challenges. Commandds level design is perfect, providing plenty of things to discover in each challenging yet extremely satisfying world you explore. This is not your Grandfather's Internet.
Ratchet Clothing. You are on the search for the ideal birthday gift for your father who has only told you he wanted new tools, including a new ratchet. You thought that you caught a break and that you could easily find a tool that fit this description, buy it, and forget about it.
You may even end up with the best gift out there for your dad. One early concept sketch of Ratchet shown by Hasbro at BotCon had him as a red ambulance with white and black detail. In the sequel Transformers: Dark of the Moon , Ratchet's color scheme is revised, sporting green and white colors with 'E4' printed on his side panels.
The back story of the Transformers on ancient Cybertron is told in Transformers: Defiance. In this story Starscream returns to Cybertron after encountering an enemy scout ship in the Eshems Nebula. Ratchet is among the Autobot forces who witness the launching of the Decepticon ship Nemesis. Ratchet appears in Transformers: Nefarious 1, set months after the events of the film. Alice steals an RV in Seattle and is chased by Skids and Mudflap, who keep her occupied until Sideswipe arrives and defeats her.
Sideswipe is disgusted by her decision to disguise herself as a human. Ratchet tells Optimus Prime that the Autobots rescued from the Initiative will recover. Note: Events occurring in the alternate universe where Megatron won the battle of Mission City are in italics. A character bio on Ratchet also revealed more of his pre-war days. Apparently a politician with a flair for cutting through bureaucracy, Ratchet was appointed as go-between for Optimus Prime and the High Council of Ancients.
When war broke out Ratchet tried to act as a peacemaker, but was nearly killed by Megatron for it. Rebuilt, Ratchet served as a medical officer for the Autobots. Although they believe the stolen code they used got them inside safely, once there they are ambushed by Bonecrusher, who says that the code didn't work and he let them in so he could fight them.
In part 4 Ratchet and Ironhide continued fighting Bonecrusher in Savannah, but didn't stand much of a chance until they were joined by Arcee, Armoride and Longarm, arriving from the moon.
Ratchet appeared in the prequel novel Transformers: Ghosts of Yesterday , where his personality was similar to that of G1 Ratchet.
He was part of Prime's Autobot team searching for the Allspark, and was left onboard the Ark to cover the Autobots' rear in the battle, stopping Bonecrusher from entering the hangar bay. He later saved Ironhide and Jazz by opening fire and distracting the Decepticons long enough for them to get aboard. He was unable to stop Scorponok from getting aboard and sabotaging the engines, although Ratchet furiously chased the insectoid Decepticon off.
In the final battle, he and Bumblebee double-teamed Barricade, but were unable to stop Starscream from destroying the human ship Ghost Ratchet quickly scans a yellow emergency Hummer H2 and re-configures his protoform to a new camouflaged form before meeting up with the other Autobots at Bumblebee's location. During the Autobots' introductions, Ratchet unintentionally embarrasses Sam in front of Mikaela, not fully understanding human social rules yet, commenting on Sam's desire to have sex with Mikeala by using his enhanced senses.
The Autobots then return to Sam's house and retrieve a pair of glasses owned by Sam's great-grandfather, Captain Archibald Witwicky the glasses have the location to the 'Allspark' engraved on them whilst attempting to hide from Sam's parents, which results in his mother's and father's prized gardens being destroyed by Prime's massive feet. Ratchet also accidentally gets entangled in power lines, knocking him to the ground and causing a blackout in the neighborhood. Sam finds the glasses, but before he can hand them over to the Autobots, agents of Sector 7, suddenly arrive at his home and arrest Sam and Mikaela, and later capture Bumblebee.
After Bumblebee's capture, when the Autobots are discussing the location of the Allspark and their war with the Decepticons for acquiring it first, Optimus states that he intends to unite the Cube with his spark. Ratchet warns him that the Cube's raw power would destroy them both. Ratchet plays a large role in the final battle, where he, Jazz and Ironhide first battle Brawl, then assists Ironhide in providing cover for Sam against Blackout and Brawl as the latter tries to escape with the Allspark.
Ratchet and Ironhide also engage Starscream, who disables both of the Autobots, leaving Sam to reach his destination building alone. Ratchet survives the battle and is seen along with Ironhide, Bumblebee, and Optimus Prime watching the sunset at the end of the film. Ratchet appears in the sequel. He arrives with the other Autobot reinforcements after Optimus's death, and is later seen with the other Autobots when they are placed under arrest.
He expresses a need to leave Earth, which Ironhide objects to on behalf of Optimus. He is then seen in the battle at Egypt fighting with the soldiers against the Decepticons and, with the help of Jolt, he repairs Optimus with Jetfire's body.
Ratchet appears in Transformers: Dark of the Moon. He is first seen accompanying Optimus Prime when they arrive in Chernobyl. Optimus and Ratchet wind up on the moon and retrieve Sentinel Prime's body and his pillars from the Ark and bring them back to Earth. He is present when Optimus revives Sentinel with the Matrix of Leadership. Ratchet is also seen leaving with the rest of the Autobots on the Xantium and is present when Optimus and the rest of the Autobots return.
Ratchet provides cover fire for the humans alongside Dino, Sideswipe, and Bumblebee during the final battle. He also battles Sentinel Prime alongside Optimus Prime, Bumblebee and Sideswipe and is at one point seen shooting down a Decepticon that is on top of a building.
When Sam calls for help after he kills Dylan Gould, Ratchet responds and shoots the Control Pillar several times before Bumblebee crashes through and destroys it. Ratchet is one of the surviving Autobots at the end of the movie, complimenting Bumblebee's bravery in battle. Ratchet appears in Transformers: Age of Extinction.
Five years after the battle in Chicago, the human governments have become fearful of all Transformers and begun hunting all of them down, forcing all of the Autobots, including Ratchet, to disband and go into hiding. Ratchet is soon found by human soldiers and even though he tries to escape, he is badly injured. Ratchet tries to reason with James Savoy, leader of the soldiers, but Savoy refuses, revealing he lost a relative in Chicago.
Moments later, the Cybertronian mercenary, Lockdown, working with the humans, questions Ratchet for Optimus Prime's location, but Ratchet refuses to give in, resulting in Lockdown tearing out Ratchet's spark, killing the Autobot. Later, his body is disassembled and taken to the KSI research labs for use in the production of man-made Transformers. While infiltrating the facility, Cade Yeager becomes appalled when he discovers Ratchet's head being melted for raw materials.
Ratchet's death deeply affects Optimus who tries to kill the humans who were responsible. Ratchet is avenged when Optimus kills Attinger and Lockdown at the film's climax. Ratchet appears briefly in Bumblebee. He is the first Transformer to be heard speaking as the film opens at the conclusion of the war for Cybertron, informing the other Autobots that the front line has fallen. He escapes Cybertron along with the other Autobots shortly afterwards and is not seen again. Ratchet was not among the playable characters in the console Transformers game, but was playable in the Nintendo DS versions.
He made a fully playable appearance in the Revenge of the Fallen video game by Activision. Ratchet appeared in the second film's prequel novel Transformers: The Veiled Threat.
He was present when Somali pirates attempted to take the freighter ship he and Ironhide were traveling on, the latter of the two scaring off the pirates by transforming. He later battled the Decepticon Dropkick in at the Zambezi river in Africa, and soon saved a dam from falling by raising his external body heat high enough to repair the cracks in the dam. Some time later, he ventured to Italy and fought Deadend and Swindle, and soon took on Starscream, who as always, fled the scene soon afterward.
Ratchet has retractable magnets in his arms which can attract or repel metal, as well as projecting a protective wall of magnetic force. The magnets can also function as rudimentary pincer claws.
As of episode 7, 'Thrill of the Hunt', Ratchet has an EMP Generator that can overload a Transformer's systems to enable him to patch them up without causing them pain, which he doesn't bring into battle until 'Transwarped'. His personality appears more based on G1's Kup than the original Ratchet. He is the oldest of the main Autobot cast of the series and the only one who actually fought against Decepticons in the Great War.
It should also be noted that he along with his toy have the same transformation and accuracy that of the G1 Trailbreaker. As revealed in 'Thrill of the Hunt', Ratchet was assigned by Ultra Magnus to rescue an intelligence officer, Arcee, and retrieve access codes vital to the war effort, when he ran into a Decepticon bounty hunter, Lockdown.
Arcee requested that Ratchet use the generator at full blast to wipe her memory, erasing the access codes in the process. Ratchet did so, but Lockdown's interference overloaded it, completely erasing Arcee's memory. Attempting to restore her memory, Ratchet accidentally uploaded the access codes Arcee was carrying. When Highbrow notices this, he has Ultra Magnus bring Ratchet before the inactive Omega Supreme, with Ratchet taking Arcee's place in teaching Omega prior to being introduced to battle.
But in the aftermath of war, with Arcee still in stasis and Omega's near death in the final fight, Ratchet became the bitter war veteran that he is today. Many years later, Ratchet became the crew member of the Autobot ship that Omega's body was converted into prior to it crashing onto Earth. There, Ratchet eventually ran into Lockdown again, having him painfully remember the incident which caused Arcee to lose her memory.
However, when Blitzwing and Lugnut came to Earth, Ratchet admitted to Sari, who was against the Autobots leaving the planet in hopes of getting the Deceptions to pursue them, that he had no intention to see someone else suffer because of their war.
After being ordered later by Prime to take away Sari's key, Ratchet heads to the ship and protect the Allspark, but before he could get there, he was ambushed by Blitzwing and Lugnut, the former freezing him before ripping off most of Ratchet's right arm to get the key. After freeing himself, Ratchet reports to Optimus who tells him to enter the ship and protect the Allspark anyway.
After making the ship airborne again, Ratchet managed to save Sari from Blackarachnia and then the rest of his team and Issac Sumdac, teaming up with Bumblebee and Prowl to fight Blitzwing. Initially rebuffing the scatterbrained machine, when it became clear that the trash-eating nanobots he was carrying would destroy the entire city, Ratchet was forced to do that which, in his own words, ' requires more courage than anything I've ever done in my entire Autobot career ': apologizing.
Ratchet convinced Wreck-Gar that he could be anything he wanted, even a hero, and the junk-bot removed the nanobots, only to sink into the river. In the 'A Bridge Too Close' two-parter, Ratchet, with Sari's help, managed to bring Omega Supreme back to life, only to be saddened to see his friend once again sacrifice himself to save everyone.
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