List of games made by bullfrog
That screenshot looks similar to Ages of Empires I used to play in college. Any similarities? I was having trouble loading the page from the links for some reason. Fantastic web site. Plenty of helpful info here. I am sending it to several buddies ans also sharing in delicious. And naturally, thank you for your sweat! Toggle navigation. Downloadable Bullfrog games. Related post: Tweaking Bullfrog's Theme Hospital. Spread the love. Lorna says:. Ar2r says:. Loads of different planes and great enemy pilot AI made this one a huge hit with flight sim fans, but the game's accessibility and customizability made it a big hit with those who were new to the genre.
Aces of the Pacific featured land-based as well as carrier-based missions in the Pacific Theater of World War II, and virtual pilots could fly over 30 US and Japanese fighters, bombers, and torpedo planes in single missions or a full career mode. The game also included a mission recorder, which allowed you to review your mission through a VCR-style control panel from various angles.
Tal and Steve still talk about this game with fond remembrance, often over cheap American beers down at the local VFW bar. Synopsis: While there was certainly some disagreement about other games that hit the list, this one was a unanimous pick. While the basic idea of the game itself, taking control of a giant dog in a trenchcoat and a naked homicidal rabbit who are travelling across the country looking for an escaped Sasquatch sounds great in and of itself, the real joy in this game were its crazy puzzles and constant barrage of humorous attacks on Americana.
The best puzzle in the game forced players to hit fish into a lake with a golf club to lure alligators to position themselves as a bridge. Linear thinkers need not apply. Synopsis: While most of our games come from the annals of video game history, Homeworld was one of a handful of titles from last year that absolutely had to make the list.
Not only did Homeworld take the real time strategy game into 3D with style and grace, the game's graphic design, silky smooth animation and seamless interface make it a near perfect example of what can be accomplished by a creative design team. Better still, the game's storyline is better than a lot of movies that are hitting the screens these days. After finding an artifact that leads them to believe that their ancestors came from another planet, an entire planet's population leaves their dying world to try and find their homeworld.
The game's smoothly ramping difficulty level combined with loads of plot twists kept us coming back to this title again and again. We ended up giving this game a 9. Other games influenced by Homeworld: Since it's such a recent release, we're still waiting for a flood of influenced games, but from what we've seen O. Synopsis: It was really hard for us to pick Wing Commander II over the original Wing Commander, but in the end the sequel's great storyline in which Blue Hair gets framed for the destruction of a Confederation carrier , fantastic gameplay, and cool speech pack option which came on about a million floppies and made WCII one of the first games to really take advantage of the Sound Blaster's DAC chip made this the best of the series.
After Wing II, Origin started using real actors and FMV for their cutscenes, loosing a little part of what made the first two titles so incredibly absorbing.
Gunship Elite. Synopsis: Oh man, this was a hard call as well. Forget about it. Red Alert was a near perfect RTS title, combing fantastic graphics, an interface that had been refined over years of player testing and tweaking, incredible unit and building design including the Tesla Coil, V2 Rocket Launcher, submarines, engineers, and, of course, Tanya and long, difficult levels.
Better still, because the camera was zoomed out a good deal further than previous iterations, players could really see a lot more of what was going on, an advance made possible by Red Alert's ability to show scads of units on screen at the same time. Still, no matter how great the single player game was, the real reason that this title ended up on our list was because of its blindingly good multiplayer mode.
This is the game that made kids start building their own home networks. Synopsis: This game still stands as one of the greatest games ever released and was the first title to really introduce gamers to Peter Molyneux's genius.
A refinement of the release Populous, Populous II added better graphics, an easier to use interface and a handful of new powers. This was also the title that introduced gamers to the idea of God games as they commanded their group of followers to wipe out those who were so unwise as to worship other gods. Some of the more memorable effects ranged from the powerful volcano that ruined an opponents landscape past the point of repair, the lightning bolt, which would strike down an enemy follower that had particularly displeased you and, our favorite, the plague, a quiet attack that slowly spread throughout the enemy's population and killed them.
Perhaps the most amazing thing about Populous II though was the fact that it boasted a strong multiplayer component that allowed gamers to take each other on as rival gods through a serial link or modem connection. While this may not sound all that cool to you now, keep in mind that the year was and multiplayer gaming usually consisted of a friend sitting behind you shouting advice. Synopsis: Almost every gamer, no matter how old or young, has spent some part of their life sucked into one of the titles in the SimCity series.
Along with Populous, this game the original SimCity shipped in , as did Populous invented, and over the years refined the god game genre, and to this day Tal claims that SimCity was the sole catalyst responsible for him choosing Urban Planning as his major in college. Unlike most of the titles on this list though, SimCity never really claimed to be a game in the traditional sense, preferring instead the label "interactive toy.
In addition to being hideously addictive, the title helped educate an entire generation of game players on the real-world dangers of pollution, crime and urban decay. For those of a less philosophical nature, instant joy was no further away than the disasters button that gave you several different ways to deliver the electronic version of kicking over your own sand castles at the end of the day. One of the most ingenious and creative titles ever shipped for the PC.
There are also numerous games like Theme Park and A-Train that owe a big debt to the granddaddy of all Sim games. Synopsis: Star Wars! Friend, mother, secret lover. While there are copious numbers of great space combat sims in the annals of gaming history, only one series the one from LucasArts Sure, flying for the rebels was great and all in LucasArt's Star Wars: X-Wing, but the call of the Dark Side was strong, and once TIE Fighter hit the shelves in , we forgot all about being on the side of righteousness and good in favor of signing up for the Imperial Navy.
One of the big improvements that TIE Fighter added to the Star Wars series of flight sims was adjustable difficulty, a much-desired feature given the difficulty of X-Wing. And, of course, who could forget the incredible soundtrack? Synopsis: Alone in the Dark started a horror craze in video gaming that continues to this day. In the guise of Carnby, a tough Victorian-age private investigator who's trying to sort out a suicide that just doesn't make sense you must explore an ancient manor and put a stop to the evil that permeates it to the core.
In addition to the fact that the game looked great for the time it was released this was the original third person 3D action title , Alone in the Dark boasted an incredibly creepy storyline that kept us looking over our shoulders as we played into the wee hours of the morning. Lovecraft fans will remember with glee the horrors of opening the front door too early and the ghost of the old woman that still freaks me out whenever I see an empty rocking chair. Perhaps the funniest thing about Alone in the Dark though is how long it took to become popular.
When the title was first released, it had a pretty uninteresting cover and little US marketing. Consequently, the game sat on shelves for a couple of months before word of mouth got out about how great it was.
These days, if a title doesn't sell within the first thirty days, it disappears Fortunately, the Internet keeps you from having to wait three months to hear whether or not a game is worth buying. Synopsis: Firebird's Elite was one of the greatest games ever made, and Trent was pushing pretty hard for this one to get the top spot. Years ahead of its time, Elite used the simple graphics that were available at the time to put forth what still stands as the greatest space combat simulator ever.
As a young pilot, you had to buy and sell goods to improve your ship and kill enemies to build up your combat rating. Elite featured a fantastic economic model that required you to do research about a potential trading partner to figure out whether it would be a good match for the cargo you were carrying at the time.
As the game continued, plot points were introduced and you got the chance to take on secret Navy ships, unscrupulous traders, and even an entire alien fleet. Favorite moments? Trading in illegal substances and then trying to land at a space station after fighting it out with a handful of Vipers the local police ship.
Sadly, Firebird and Gametec after them never figured out that the ultra-simple flight model was what made the game so fun to play. Every sequel that came out to this title used real space physics and were, of course, a complete waste of time. Other games influenced by Elite: This was one of the first space combat sims, so its influences are numerous. Synopsis: Okay, so we didn't go goo-goo gah-gah over Diablo II , but we do have to give props to the original beast.
Diablo put you in the shoes of either a warrior, sorcerer or rogue and pushed your mouse-finger to the limit in hour after hour after hour of addictive gameplay. Sure, it was mindless fun, but boy was it fun! And although the Battle. Darkstone, Revenant, and Nox are just a few of the game directly influenced by the success of Diablo.
Synopsis: Half-Life is, hands down, the most impressive game that has shipped in the years that IGNPC has been around, and it nearly shut down the office for about a month when we first got our hands on it.
Not only is Half-Life a near perfect action game, but it pushes story-telling to a whole new level and may have been in part responsible for consumers' refusal to buy more traditional adventure games in the months following its release. While we're at it, we should probably mention the game's ability to make us jump every time a face-hugger leapt at us, the enemy AI that was far smarter than any intern we've ever had here those marines were real bastards , an excellent selection of realistic weapons, and a multiplayer mode that completely and totally rocked.
Even after two years, no action game has ever come close to eclipsing Half-Life's single player experience. A must for every serious gamer's library. While there haven't been all that many games directly affected by Half-Life yet, it's safe to say that every first-person shooter in development right now will probably be an eventual candidate. Synopsis: From the late eighties to the early nineties, Microprose owned gaming in a big way.
Master of Magic, developed by SimTex who Microprose eventually purchased is a good example of why they held on to the crown for so long. Obviously influenced by Sid Meier's Civilization which shipped about a production cycle before MOM hit shelves , Master of Magic put players in the shoes of a powerful wizard looking to expand his kingdom, protect his people and conquer his foes.
The game was an absolute refinement of the world building genre and nearly every exercise in the game, from researching new spells and gathering magical troops to exploring mysterious landmarks and building up townships, was really, really entertaining.
Perhaps the biggest step forward made by Master of Magic was the fact that it allowed players to wage war on several different dimensions simultaneously, an innovation that was also used in the Heroes of Might and Magic series and more recently in Civilization: Call to Power.
If you haven't played this one, you owe it to yourself to find a copy and get cracking. Other games influenced by Master of Magic: Age of Wonders and Disciples come to mind although both of those game were probably more in the vein of Heroes of Might and Magic which came out the same year as Master of Magic. Synopsis: While there's no doubt that Wolfenstein 3D was an excellent game, it was Doom that really took the third person shooter ball and ran with it.
While it may seem a little bit crude now, for the time, Doom's graphics and gameplay were unsurpassed and every single first person shooter on the shelf owes its existence to the release of this title. And, while many sophisticated gamers may cast jeers at Doom's storyline, we personally found the one man, many demons angle to be pretty sweet.
Keep in mind also that this is the title that cemented the shotgun, chaingun, and rocket launcher arsenal into the minds of virtually every developer in the world. Network play in was unheard of, but Doom made it a household word.
One of the most, if not the most important releases in PC gaming history. Other games influenced by Doom: Er, every first person shooter out there.
Synopsis: With all of the real time strategy games that have been released over the years, there have been very few that have really stood the test of time. This masterpiece of strategy from Blizzard took what had become a formulaic approach to the RTS genre and added brilliant race design and a near perfect interface that changed the face of the genre. The three races, the Zerg, Terrans, and Protoss, are so different in design and style of play that it still amazes us that one race has never emerged as the most powerful.
Not only was the gameplay superb, but the sound, graphics, and interface were also of the quality that we've come to expect from Blizzard.
After two and half years on the market, Starcraft has stood the test of time and still regularly graces the top ten lists in sales. Now that's staying power. Other games influenced by Starcraft: Hmmm, hard to say. The argument would go that Starcraft was really influenced by everything else that had come before.
Still, the races in Conquest: Frontier Wars leads us to believe that the future will be very Starcraft oriented.
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