Vi nerf patch notes




















Each pair of Hex-gates has a 30 second individual cooldown per champion. So we're making some adjustments.

Run like the wind! Cloud Dragon Soul and Cloud Rift are unchanged. Rift Scuttler The first Rift Scuttler spawn has been too impactful in deciding the outcome of the early game, so we're reducing its importance with lessened XP. Now that it's squishier and tinier , you can defeat it more easily and scuttle back to safety sooner. Crown of the Shattered Queen Mages have often felt at the mercy of their bursty foes with little else to do but hide on the far side of teamfights or hope their Stopwatch is enough to survive.

MANA Safeguard persists for 1. Evenshroud Tanky supports felt pigeonholed into one Mythic Locket of the Iron Solari which was a purely defensive tool. We're adding another Mythic for those who want to focus more on engaging offensively instead of relying on Locket's anti-burst.

ARMOR Axiom Arc is a new Legendary item designed to be the Ability Haste pick-up while also allowing ability-focused assassins to snowball a lead. Shadowflame Offensive options for mages have been quite narrow, especially for those who wanted Legendary items to simply deal more damage. Shadowflame should let you blow up your opponents and will be extra spicy against those who stop your damage with shields on shields on shields.

Maximum value at or less health, minimum value at or more health. Gains the maximum magic penetration if the target was recently affected by shields. Winter's Approach Tanks who need mana can really struggle during teamfights as they slowly grind through their mana bars. Let the spell spamming commence. Thanks, Wild Rift! Grants a maximum of mana at which point this item transforms into Fimbulwinter. Tank Mythics sort of feel like reskins of each other right now, and the choices aren't very cool or satisfying—just a bunch of different ways to burn people.

These updates should create more distinction while still giving you the durability you need to succeed. We also gave the tank Mythic passives a bit more health so your stats progress better throughout the game.

Tank Legendaries had a different issue where the MR options felt really light aside from Spirit Visage, so we're heightening the fantasies of other choices like Force of Nature and Abyssal Mask.

Bami's Cinder Immolate was meant to help with waveclear but would instead often throw off your CSing because your own minions would steal the last hits. This update takes effect on all items that have the passive. Frostfire Gauntlet In order to differentiate the Immolate tank Mythics, we've shifted some of Frostfire's power into its "signature" effect—the Snowbind AoE passive.

This chunky hit should make chasing down and debilitating enemies much more satisfying. Caution: Icy surface ahead! Enemies that move across the field are slowed slow rate and cooldowns unchanged.

Turbo Chemtank Turbo Chemtank's Immolate effect often felt more like a requirement for jungle clear rather than an interesting passive. We're shifting the item's power into one big explosion, which should make it the go-to option for gankers and initiators that just gotta go fast.

Sunfire Aegis Sunfire Aegis is the most expensive tank Mythic, yet its stats are a bit underwhelming. We're buffing up its durability to match its cost. It should also be an exciting choice for some AP bruisers and battlemages! For each cursed enemy, gain 7 magic resist.

Force of Nature Force of Nature was meant to fill the void Adaptive Helm left behind, but its value straddles between stacking resistances and movement speed. We've condensed and buffed its effects a bit; it should now be the go-to option when facing heavy magic damage comps or high-DPS mages like Ryze or Cassiopeia. Enemy immobilizing effects grant an additional 2 stacks. Knight's Vow Knight's Vow was unpopular despite being powerful all year. We've returned the ally heal so that Pledge feels more like a mutual partnership rather than a selfless sacrifice.

We've also sharpened the damage reduction to work better against burst damage, and removed the movement speed boost. Aegis of the Legion We're dropping the price of Aegis to make it more accessible in tank builds, especially for supports.

Sunfire Aegis and Locket of the Iron Solari are still strong, so their total costs are unchanged. Gargoyle Stoneplate is relatively weak compared to others though, so it's inheriting the discount. Mage item choices have been pretty limited this season, especially for AP bruisers and some battlemages.

We're making a few options less generic but otherwise opening up items to appeal to all AP users. This way, mana users can opt into cheaper items if they need an earlier spike. MANA unchanged. Demonic Embrace Demonic Embrace should be a core item for AP bruisers, battlemages, and tanks who want more damage. No longer grants bonus resistances while enemies burn. Archangel's Staff Archangel's and Seraph's were basically just big powerful sticks of AP and mana this year.

We're pushing them to better fit spell-slinging battlemage and bruiser playstyles. Toggles can restore the same amount per 1 second. Cosmic Drive Cosmic Drive was strong throughout the season… but not very exciting. We're amping up the fantasy of this move-fast-cast-fast item and making its passive available way sooner. Horizon Focus Horizon Focus was a pretty niche, glass-cannon item that essentially gave long-range mages a lot of bonus damage. Vi's kit has needed a change for quite some time, with the champion's abilities and loadout becoming more outdated with every passing update for the biggest eSport in the world.

The changes coming to Vi coincide with the release of Arcane on Netflix, the new League of Legends animated series that looks to bring more eyeballs to the ever-growing and massively popular title. The actual buffs will not affect the numbers of the champion, but they appear to try and make Vi 'smoother' to use after 9 years without a major update. Read More: League of Legends Browning noted on Twitter that Riot wanted to make these changes to Vi as the Champion had not been altered for nine years.

Base health reduced; base health growth increased. Q damage changed. E damage changed. Source: League of Legends. You must be logged in to post a comment Login. You must be logged in to post a comment. Riot Games has recently announced that two of the four servers in Legends of Runeterra will merge into one in League of Legends is changing in Season 12 and one of its biggest changes is the new adjustments in events Big changes are coming to League of Legends and more specifically, how events work.

Right now, you get event tokens The off-season period for the Lol Esports splits was a crazy ride and no one can deny that this The LCS Spring Split starts next Saturday and the upcoming season comes bearing surprises for all teams as their Check out the new Protocol skin line in Valorant through its trailer.

Check out the new trailer for Neon, the next agent to release in Valorant. The Valorant Update 3. Connect with us. Share Tweet. W base damage reduced.

E shield ratio increased. VI Q and R improvements for consistency.



0コメント

  • 1000 / 1000