Sanctum game font




















In present day, the inhabitants of the small village scavenge the surrounding wastelands for materials. Log in with itch.

The idea and artstyle of the game are both very good, which makes it a little disappointing how short the game was, i wish there was more to it, a bigger world to explore and to try navigate back home, a system to gather resources to aid you in the wasteland, more dangers to worry about then just the psychotic murder chickens that roam the city, perhaps even dangerous weather to worry about.

A downloadable game for Windows Download Now Name your own price. Prologue: The planet of Sanctum was ravaged by a natural disaster many years ago. The surviving inhabitants took refuge in a small patch of surviving green space. The village is now burdened by mischievous prowlers, hellbent on eating every flower they see!

The criteria this game is based on are: Whirl - The planet is destroyed by a disastrous tornado. Mischievous - The village is burdened by flower eating pests. Happy - The main character, Ava, is overcome with joy when she finds a flower while scavenging the wastelands.

Upbeat Sounds - The music in the game. Assets not created by me fall under creative commons. Such assets include: All sound affects excluding music All fonts used. Explore Wikis Community Central. Register Don't have an account? View source. History Talk Welcome to the Official Sanctum Wiki!

Skye Autumn. Sweet Autumn. Haigen Hawkins. Assault Rifle. Sniper Rifle. Voltaic Hand Cannon. Battle Rifle. ETK-Tesla Prototype. Sub Mini-Gun. Gatling Laser. Circle Saw. Drone Launcher. Grenade Launcher. Plasma Rifle. Smatter Band. Will not bug out when broken by enemy. More knockback on all weapons, get dat game feel? Reach level 50 achievement added. You can now see healthbars in spectator when dead.

Khronos Device now give immunity against Spitfly projectile slow. Fixed perk descriptions to credit the inventors. That means you can unlock some new perks on your way to rank Some of the perks are made from community suggestions! Fixed the ACP attack speed bug. Infected Explorers crawl time increased a little bit. You can now view players you recently played with in the steam overlay.

Windows players can now always join mac and linux games. A bunch of general bugfixes and tweaks. It also heals any allies within 1 grid square for 5 HP each. Khronos Device You cannot be slowed. Head Start The first shot in a mag deals massive damage. Community perk by 94Connor Radioactive Core The core deals damage per second to enemies near the core. The area of effect increases the more damaged the core is. Concussion Rounds Critical hits over damage stuns the enemy for 2 seconds.

Community perk by Azrik. Afterwards the tower is disabled for the remainder of the wave. Community perk by Team Badass. Fixed issues with the Rolfinator. Simo units can now be controlled by server. Can't start first level with Survival. They are classified as fast Grenade Launcher Fire speed up 2.

Cooldown is fixed. Roboticist Attack speed up 0. Weapons Nailgun weakspot multiplier buffed 2. Should now modify damage rather than add or subtract.

Long Range Specialization now add a up to 1. Miscellaneous Leaderboards in pause menu should work properly now Lots and lots of bug fixes 10 September Fixes Localization fixes. Enemies should now spawn correctly on Jellyfish Cove. Nailgun should no longer cause the game to crash.

Focus tower should have the correct material. The client will no longer see all built towers as lvl 1 when joining a game. Missing pre-placed towers on the map have returned. SiMo should no longer fall through the ground on The End. Infected Explorers should handle stuns better. Perks Resilient Core nerfed Should make the game a little smoother for low end PCs The longer you send resources and tower bases to another player the faster it gets.

The longer you overcharge a tower the faster resources are consumed Waypoints have been added on the Introduction map Localization fixes Bug Fixes Walker Patriarch collision tweaked so he should get stuck less often now. The Rhino should now knock back the player even if the player is standing still. Enemies should have an easier time attacking the core on The Labyrinth.



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